π The Founding: A Pact of Purpose
Creating a guild is a momentous act that defines its identity. This system replaces the simple signature with a formal declaration of intent, imbuing the guild with a unique character and strategic direction from day one.
The Foundational Choice
Your first, most critical decision: will your guild's strength come from overwhelming numbers, or from the surgical precision of a skilled elite?
Path-Specific Rewards
Path of the Horde Rewards
- The Long March: Guild members gain a passive 10% movement speed bonus.
- Mass Production: Unlocks a weekly quest to turn in common materials for Aetherium and Accord Points.
- Field Repairs: Allows an officer to deploy a "Field Anvil" once per hour.
Path of the Few Rewards
- Surgical Strike (Elite Talent): Allows a GvG team to place a Teleportation Rune.
- Aetherium Attunement (Elite Talent): Grants a chance to loot Aetherium Slivers.
- Scout's Acuity: Reveals the location of a nearby enemy Relic carrier.
π° The Sanctum: A Bastion
The Guild Sanctum is a physical fortress a guild must conquer, build, and defend. It is an earned symbol of power, a customizable home base in a hostile world.
π³ The Guild Accord
The Guild Accord is a guild-wide talent system. Guilds collectively earn Accord Points (AP) to unlock permanent bonuses. Spend points below to explore the possibilities.
βοΈ The War for Outland
The endgame is a suite of high-stakes PvP objectives that generate epic, unscripted conflict and player-driven stories.
π Dynamic World Content
To make Outland feel like a persistent, ever-changing battlefield, new dynamic events will regularly spawn, encouraging world PvP and providing alternative progression paths.
Dark Portal Defense π‘οΈ
Periodically, a powerful Legion commander will attempt to reopen a secondary rift near the Dark Portal. Guilds must rally to defeat waves of demons and the final boss.
Supply Caravan Skirmishes π¦
NPC caravans carrying valuable "Badge Shipments" traverse contested zones. Guilds can sign up to either escort their faction's caravan or set up camps to raid the enemy's caravan. Success grants participants Badges of Justice and valuable crafting materials.